In the last few blog posts, I’ve introduced a few of the mechanics that you will use while solving cases. If you haven’t read those yet, take a look at the different ways in which you can speak with other characters, and explore some of the features included in Erik’s smartphone.
This time I thought I’d give you something different. And what better way to do that than by introducing another main character in Epiphany Investigations: Katy Miller.
Last time on the blog I introduced a couple of ways in which Erik will gather information and solve cases. But he also has another tool at his disposal: his handy dandy smartphone! His phone has a number of apps that can do things from making phone calls to keeping track of how the case is going. Here are a few of my favorites.
Gathering information from informants or people of interest is paramount to a detective’s job. For that reason, Erik will have two ways of speaking with people in Epiphany Investigations: the plain box method, and speech bubbles. Here’s how these two methods compare, and why there are two ways of speaking with people to begin with.
It hasn’t even been a year since I started working with GameMaker Studio 2, but my productivity has already increased twofold, maybe even up to 5x! This is how I would generalize my experience working with Yoyo Games’ GameMaker Studio 2. I’d like to put out some information about how I work on it as the main tool that I use for the job. And while it’s not perfect, I definitely want to highlight a few reasons for using GameMaker and why you may want to as well.
Epiphany Investigations is a project that I have been actively working on for the last six months, but which has been marinating for years. It's an adventure game where you take on the role of Private Investigator Erik Martinez as he solves crimes and mysteries around his childhood town. You will do this by interrogating suspects, working with Erik’s friends, and by using the various tools that Erik has at his disposal.